Inspire WDPRO

  • Futurico User Interface

    • 19 Dec 2011
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    (download)
    Click here to download:
    Futurico_User_Interface.zip (4.53 MB)

  • The Value of Data Visualization

    • 8 Oct 2011
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  • MercedesUSA - Simple timer

    • 28 Jul 2011
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    Check out the MBSA media player and how they treat their cycling images.  There's a thin line at the bottom of the image that indicates how long that image is going to be displayed before it cycles to the next image.  Hovering over the image exposes the thumbnails.

    http://www.mbusa.com/mercedes/vehicles/class/class-CLS
  • Google AdWords Express

    • 26 Jul 2011
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    https://www.youtube.com/watch?v=AJoUEBYIniI
  • Up will be available by the end of 2011

    • 24 Jul 2011
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    Screen_shot_2011-07-24_at_12

    http://www.fastcodesign.com/1664486/jawbone-announces-up-a-wristband-to-track...
    A combination of a sensor-infused wristband and a smartphone app will provide nudges for healthier living, based on your behavior.
  • "Physical Motion Graphics" [Video]

    • 24 Jul 2011
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    Screen_shot_2011-07-24_at_12

    http://www.fastcodesign.com/1664530/paying-homage-to-classic-comics-with-physical-motion-graphics-video

    For a documentary about Spanish comics publisher Editorial Bruguera, the designers at No-Domain invented an intriguingly physical animation process. 
  • glass interface

    • 23 Jul 2011
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  • iPhone vector graphics

    • 20 Jun 2011
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    Yummy illustrator files for everything graphical on the iPhone:
    http://www.mercuryintermedia.com/blog/index.php/2009/03/iphone-ui-vector-elements

     

    Also, some familiar icons in some other iPhone apps:
    http://www.glyphish.com/

  • Chrome Experiment

    • 20 Jun 2011
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    Rome

    http://www.ro.me/
    Ro.me video is a Creative collaboration between film maker Chris Milk , Google creative technologist Aaron Koblin  together with those Swedish geniuses of North Kingdom. It’s for a track of the Danger Mouse album of the same name. Rather than traditional frame-by-frame animation, big parts of the video are effectively created by code that gets rendered in real-time depending on what you’re doing, very much like a video game. You can steer the camera, effectively creating a different experience for every ‘viewer’  and different routes to explore. As they say: it’s a music video for the browser.
     At times it feels like a technical feat, more than an outright goosebump piece.

    BEHIND THE CURTAIN
    Ro.me  showcases the creative potential of WebGL. WebGL is a context of the HTML5 canvas element that enables hardware-accelerated 3D graphics in the web browser without a plug-in. http://www.ro.me/tech/
  • 29 ways to stay creative

    • 16 Jun 2011
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